Large City: Ftièqíhg Gíhm

Ftièqíhg Gíhm

Ftièqíhg Gíhm
Example Tauran architecture.
StateTetburland
ProvenceSti̊ci̊q Region
RegionBăm-ěpǐp Moor
Founded1016
Community LeaderLord Velneash
Area120 km2 (48 mi2)
Average Yearly Temp24°C (75°F)
Average Elevation1504 m (4934 ft)
Average Yearly Precipitation247 cm/y (97 in/y)
Population28373
Population Density236 people per km2 (591 people per mi2)
Town AuraElven High Magic
Naming
Native nameFtièqíhg Gíhm
PronunciationFtiè /qɪ̞g/
Direct Translation[bunch] [posture (bodily position)]
Translation[Not Yet Translated]

Ftièqíhg Gíhm (Ftiè /qɪ̞g/ [bunch] [posture (bodily position)]) is a subtropical Large City located in the Sti̊ci̊q Region of the Tetburland.

The name Ftièqíhg Gíhm is derived from the Sylvin language, as Ftièqíhg Gíhm was founded by Veszo, who was culturaly Tauran.

Climate

Ftièqíhg Gíhm has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a pleasant 21°C (69°F). Ftièqíhg Gíhm receives an average of 247 cm/y (97 in/y) of precipitation, most of which comes in the form of rain during the summer. Ftièqíhg Gíhm covers an area of nearly 120 km2 (48 mi2), and an average elevation of 1504 m (4934 ft) above sea level.

Overview

Ftièqíhg Gíhm was founded durring the early 11th century, by Veszo. The establishment of Ftièqíhg Gíhm was somewhat plagued by a lack of willing colonists, leading to Veszo electing to pay people to resettle in Ftièqíhg Gíhm.

Ftièqíhg Gíhm was built using the conventions of Tauran durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Ftièqíhg Gíhm is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Ftièqíhg Gíhm is buildings are located arround a single broad paverstone mainstreet which forms a clockwise spiral to give the city a over all circular shape. The city has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the city is well defended against anything short of an army. The cost-cutting-focused defences has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Ftièqíhg Gíhm is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.

Civic Infrastructure

Ftièqíhg Gíhm possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Ftièqíhg Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Ftièqíhg Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ftièqíhg Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ftièqíhg Gíhm's parks.

Ftièqíhg Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ftièqíhg Gíhm.

Ftièqíhg Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Ftièqíhg Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ftièqíhg Gíhm has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Ftièqíhg Gíhm has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Ftièqíhg Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ftièqíhg Gíhm has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ftièqíhg Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ftièqíhg Gíhm's public wards, blessings, and other arcane systems.

Ftièqíhg Gíhm has an Millitary Academy which trains military officers and specilists.

Ftièqíhg Gíhm possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ftièqíhg Gíhm's grid is powered by a direct leyline tap.

Ftièqíhg Gíhm possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Ftièqíhg Gíhm has a first rate hospital which caters to anyone in need of long term medical care.

Ftièqíhg Gíhm has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Ftièqíhg Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ftièqíhg Gíhm's natural decorations nor waterways.

Ftièqíhg Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ftièqíhg Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ftièqíhg Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Ftièqíhg Gíhm has a long tradition of martial expertise. This may be a crisply-organized history of skilled native levies, or it may be a natural belligerence in the people that leaves them familiar with bloodshed. While their neighbors and liege doubtless respect their talents, this very aptitude might make them more willing to turn to steel than prudence would advise.

Ftièqíhg Gíhm's chapel was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.

In Ftièqíhg Gíhm there is always just enough rain to be annoying.

The Urdefhan near Ftièqíhg Gíhm are known to be a mutant strain of the creature.

Ftièqíhg Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves embarking on a group pilgrimage to channel Charm energies of tier 3 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 57
  • Farmers: 88
  • Farm Laborer: 166
  • Hunters: 105
  • Milk Maids: 72
  • Ranchers: 37
  • Ranch Hands: 75
  • Shepherds: 67
    • Farmland: 114059 m2
    • Cattle and Similar Creatures: 7093
    • Poultry: 85119
    • Swine: 5674
    • Sheep: 283
    • Goats: 56
    • Horses, Mounts, and Beasts of Burden: 2837

Craftsmen

  • Arms and Toolmakers: 64
  • Blacksmiths: 65
  • Bookbinders: 35
  • Buckle-makers: 39
  • Cabinetmakers: 64
  • Candlemakers: 97
  • Carpenters: 84
  • Clothmakers: 72
  • Coach and Harness Makers: 30
  • Coopers: 72
  • Copper, Brass, Tin, Zinc, and Lead Workers: 41
  • Copyists: 27
  • Cutlers: 23
  • Fabricworkers: 59
  • Farrier: 162
  • Furriers: 17
  • Glassworkers: 105
  • Gunsmiths: 59
  • Harness-Makers: 26
  • Hatters: 54
  • Hosiery Workers: 20
  • Jewelers: 30
  • Leatherwrights: 67
  • Locksmiths: 28
  • Matchstick makers: 45
  • Musical Instrument Makers: 39
  • Painters, Structures and Fixtures: 33
  • Paper Workers: 42
  • Plasterers: 38
  • Pursemakers: 52
  • Roofers: 30
  • Ropemakers: 28
  • Rugmakers: 28
  • Saddlers: 47
  • Scabbardmakers: 57
  • Scalemakers: 30
  • Scientific, Surgical, and Optical Instrument Makers: 18
  • Sculptors, Structures and Fixtures: 27
  • Shoemakers: 27
  • Soap and Tallow Workers: 103
  • Tailors: 210
  • Tanners: 35
  • Upholsterers: 42
  • Watchmakers: 38
  • Weavers: 78
  • Whitesmiths: 22

Merchants

  • Adventuring Goods Retellers: 19
  • Arcana Sellers: 19
  • Beer-Sellers: 36
  • Booksellers: 42
  • Butchers: 72
  • Chandlers: 72
  • Chicken Butchers: 73
  • Entrepreneurs: 28
  • Fine Clothiers: 72
  • Fishmongers: 65
  • Florists: 17
  • Potion Sellers: 48
  • Resellers: 109
  • Spice Merchants: 38
  • Wine-sellers: 63
  • Wheelwright: 48
  • Woodsellers: 27

Service workers

  • Bakers: 149
  • Barbers: 153
  • Coachmen: 41
  • Cooks: 118
  • Doctors: 55
  • Gamekeepers: 43
  • Grooms: 24
  • Hairdressers: 105
  • Healers: 73
  • Housekeepers: 85
  • Housemaids: 128
  • House Stewards: 81
  • Inns: 27
  • Laundry maids: 52
  • Maidservants: 105
  • Nursery Maids: 53
  • Pastrycooks: 94
  • Restaurateur: 135
  • Tavern Keepers: 113

Specialized Laborer

  • Ashworkers: 39
  • Bleachers: 27
  • Chemical Workers: 16
  • Coal Heavers: 61
  • In-Town Couriers: 63
  • Long Haul Couriers: 65
  • Dockyard Workers: 60
  • Gas Workers: 13
  • Hay Merchants: 24
  • Leech Collectors: 73
  • Millers: 64
  • Miners: 67
  • Oilmen and Polishers: 43
  • Postmen: 61
  • Pure Finder: 37
  • Skinners: 88
  • Sugar Refiners: 16
  • Tosher: 44
  • Warehousemen: 91
  • Watercarriers: 58
  • Watermen, Bargemen, etc.: 78

Skilled Laborers

  • Accountants: 34
  • Alchemist: 46
  • Clerk: 56
  • Dentists: 28
  • Educators: 77
  • Engineers: 40
  • Gardeners: 28
  • Mages: 20
  • Plumbers: 31
  • Pharmacist: 34
  • Professors: 12
  • Scientists: 21
  • Wizards: 12

Civil Servants

  • Adventurers: 27
  • Bankers: 39
  • Civil Clerks: 67
  • Civic Iudex: 32
  • Consultants: 18
  • Exorcist: 65
  • Fixers: 34
  • Kami Clerk: 59
  • Landlords: 56
  • Lawyers: 35
  • Legend Keepers: 50
  • Militia Officers: 218
  • Monks, Monastic: 88
  • Monks, Civic: 85
  • Historian, Oral: 67
  • Historian, Textual: 35
  • Policemen, Sheriffs, etc.: 64
  • Priests: 105
  • Rangers: 38
  • Rat Catchers: 42
  • Scholars: 42
  • Spiritualist: 51
  • Slayers: 15
  • Storytellers: 115
  • Military Officers: 97

Cottage Industries

  • Brewers: 78
  • Comfort Services: 118
  • Enchanters: 31
  • Herbalists: 31
  • Jaminators: 101
  • Needleworkers: 97
  • Potters: 47
  • Preserve Makers: 85
  • Quilters: 41
  • Seamsters: 166
  • Spinners: 78
  • Tinker: 31
  • Weaver: 67

Artists

  • Actors: 29
  • Architects: 11
  • Bards: 44
  • Costumers: 17
  • Dancers: 33
  • Drafters: 18
  • Engravers: 22
  • Fine Furniture Carpenters: 13
  • Glaziers: 29
  • Inlayers: 27
  • Musicians: 85
  • Painters, Art: 14
  • Playwrights: 30
  • Sculptors, Art: 24
  • Wood Carvers: 94
  • Writers: 101

Produce Industries

  • Butter Churners: 101
  • Canners: 81
  • Cheesmakers: 94
  • Ice Merchants: 12
  • Millers: 61
  • Picklers: 46
  • Smokers: 35
  • Stockmakers: 31
  • Tobacconists: 44
  • Tallowmakers: 64

10703 of Ftièqíhg Gíhm's population work within a Foundational Occupation.

15684 of Ftièqíhg Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 1986 (7%) are noncontributers.

Points of Interest

Due to a magical anomaly, Ftièqíhg Gíhm is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of spared the town from an attack. The recitation of the hero's story remains a popular tavern and fair tale.

History